Treasure_Hunt

This activity is an opportunity to review one-to-four concepts or skills, in a way that
 * provides differentiated challenges to students, and
 * diagnostic information about student performance.

The idea is to set up stations, either in the room or online, where students will visit and record their visit on a "passport". Each of these stations will have instructions that point students to another station. Some of the stations will have a question with two possible answers. Depending on which way the student answers, they will be sent to a particular station. After two questions on the same concept/skill, they will move onto the next concept/skill and repeat the pattern.

Try It Out!
Where do you want to start? All students will visit a station with a core question. Students who choose the right answer will be directed to a more challenging question, and students who choose the wrong answer will be sent to a different question. After answering both questions, students will be directed to a station that simply says "Congratulations! You have completed the first leg of your journey!", and then sent onto the core question of the next concept/skill.
 * [[image:001001a.png link="001001"]] || [[image:010001a.png link="010001"]] || [[image:011001a.png link="011001"]] || [[image:100001a.png link="100001"]] ||
 * If the student gets two questions correct, their "Congratulations" station will signify to the teacher that they are in need of additional challenge.
 * If the student gets only one of the two questions correct, their "Congratulations" station will signify to the teacher that they are in need of additional practice.
 * If the student gets both questions wrong, their "Congratulations" station will signify to the teacher that they are in need of additional help.

If the review includes more than one concept, students can be started off at any of the stations. If the stations are labeled generically (say, by country), students will not know what their "Congratulations" station means. In that way, the chances of students "gaming the system" is minimized.